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Personal Essay Topics For Middle School
Monday, August 24, 2020
Problems with International rights
Official synopsis Human rights allude to the essential rights and opportunities that each individual over the globe is qualified for. The acknowledgment and usage of these rights by the states is the establishment of opportunity and at last outcome in equity and harmony all around the world.Advertising We will compose a custom appraisal test on Problems with International rights explicitly for you for just $16.05 $11/page Learn More The infringement of these rights has prompted boorish acts which have prompted deplorable results and affected contrarily on the connection between nations. The rights this report will concentrate on are womenââ¬â¢s rights that have not been very much actualized and those that have been ignored. It will concentrate on human rights and state sway. It will likewise concentrate on the topic of who is at risk just as western impact in the strategy making and execution of human rights. The states ought to concur and join as one to execute with no trade off or bias stricter approaches the whole way across the globe. No rights ought to be dismissed and a type of risk ought to be obvious once ones rights are disregarded. All gatherings ought to be considered in the usage of human rights and the errand of arrangement making and execution of human rights ought to be left to an unbiased structure that runs without outside impedance. Setting and significance of the issue These issues sway adversely on worldwide exercises and universal relations. Rights that depend on sexual orientation The all inclusive idea of human rights doesn't completely concentrate on the issues that ladies face. Despite the fact that a few articles in the different human rights assertions and shows attempt to push for a womanââ¬â¢s place in the family and working environment decidedly, a few components are as yet smothering these policies.Advertising Looking for evaluation on worldwide relations? How about we check whether we can support you! Get your first paper w ith 15% OFF Learn More The privileges of ladies are difficult to execute while some are being disregarded (Wight, 2006, p. 38). Poor compensations and working conditions are a portion of the issues ladies are oppressed in the work place. In certain nations they are separated and named as ââ¬Å"home workersâ⬠. There are a ton of instances of abuse and mischief to ladies. These remember sexual maltreatment and assault as an instrument for times of war. There are occurrences of constrained parenthood in Ireland. Aggressive behavior at home as a major aspect of the respect code is done in Brazil and Italy. Such arguments are not secured against by the human rights shows. Ladies and youngsters bodies have additionally campaigned against exercises like the sex laborers showcase for visitors found in nations like Philippines and Barbados and the utilization of sex laborers to serve the American militaries at their bases just as the utilization of whores from Eastern Europe in Western Europe utilizing power by the mafia posses. Some correspondence rights albeit made for good, are forgotten about, subsequently, making their usage hard for example equivalent work rights (Wendt, 1999, p. 36). In spite of the fact that this privilege is extremely significant, a few components like change in maternal game plans ought to be set up in order to encourage it. Guarantee risk now and again isn't clear at times, it isn't clear against who a particular case is made and to what degree the case can be made. Singular rights are intended to be made against the state, yet now and again it is difficult to make guarantees as the state may not perceive the case or even the gathering that has disregarded a human right. Such cases make it difficult for a person to lay case. A model is the situation of the cases that were being made against the Nigerian Oil organization Shell which is a body. The impact of the west The west activities a great deal of intensity with regards to the creat ion and execution of human rights. The rights are molded according to the western point of view. This makes their application in different zones of the world hard.Advertising We will compose a custom appraisal test on Problems with International rights explicitly for you for just $16.05 $11/page Learn More A further logical inconsistency is the way that a few rights are ignored in the west. Some Muslim gatherings feel that the west externalizes ladies and that the flourishing pornography industry is a marker of the disregard of the rights. The west additionally has a propensity of politicizing help terms to the creating nations, henceforth, expanding their control and impact, rather than simply supporting the nations. Singular rights and state power Rights are dismissed in situations where a state doesn't remember them (Waltz, 2001, p. 82). This leaves a few states to complete some primitive demonstrations unafraid of outcome or thought of ethics. These cases are apparent in the Rwa ndan slaughter and Kosovo emergency where the rights were dismissed. Scrutinize of strategy alternatives The arrangement that advocates for sexual orientation fairness doesn't lay thought to the way that this approach can't remain all alone. Correspondence in the work spot ought to likewise correct different approaches like maternal leave to oblige the requirements of ladies, consequently, giving them a superior possibility of contending. These rights are there yet they are not actualized, consequently, a few people exploit this and strip the rights and opportunities of ladies. Despite the fact that the UN contract expresses that cases ought to be made on the express, a few states don't perceive these rights. Consequently, it turns out to be difficult for the people to guarantee. A few rights are abused by assemblages of which there is no unmistakable rule on the most proficient method to make claims against such associations. The west offers help to creating nations according to th e strategies of the UN and yet they secure the nations with terms and conditions which in the long run builds their control and predominance over them.Advertising Searching for appraisal on universal relations? How about we check whether we can support you! Get your first paper with 15% OFF Find out More Some sovereign states don't actualize the states of the UN; thus, they disregard the outcomes of human rights infringement (Drezner, 2011, p. 88). This has brought about mass killings and other boorish goes about as the people are not arraigned by the state and now and again they are even secured by the state. Approach proposals The strategies set up to help ladies ought to likewise be upheld up with arrangements that will support them. The approaches should concentrate on everything about may upset execution, e.g., as far as correspondence in the work environment. Approaches ought to likewise be set up to help it for this situation a maternity period ought to be allowed and should involve things like paid leave and professional stability so as to keep away from superfluous punishments. Approaches ought to likewise be set up to cover all the issues ladies face hence leaving no escape clauses. States ought to likewise actualize stricter approaches to dishearten individuals from disreg arding them. This could be as expanded sentences and punishments. States ought to be urged to perceive imperative rights with the goal that the residents can have the option to lay case on the off chance that ones right is disregarded. This will be accomplished through the states acknowledgment and usage of the right. Arrangements ought to be set up according to the states laws to have the option to indict bodies on the off chance that they abuse an individualââ¬â¢s rights. A structure liberated from political impedance and national personal responsibility ought to be set up to make arrangements identifying with human rights. It ought to consider the way that various nations have various philosophies dependent on their convictions and practices. The arrangements ought to think about the distinction in religions, clans and societies. Help given to the creating nations ought not have any terms appended to the understanding, henceforth leaving the nations liberated from western cont rol. The nations in the west ought to likewise be pushed to execute the strategies that they have upheld for. States ought to be urged to give high need to human rights. A severe understanding ought to be set up to manage cases like those of national rights infringement, and it ought to have stricter approaches that diagram the outcomes of state infringement or assurance of human rights violators. These arrangements could be stricter authorizes and cut off in relations with different nations (Weber, 2009, p. 51). Decision An impartial structure dependent on ethics ought to be set up to guarantee a fair usage of human rights. States ought to organize human rights. Rights thought ought to be made regarding the distinctions across fringes. The privileges of ladies ought to be organized and states should put severe measures to guarantee their usage, subsequently guaranteeing that ladies are secured. The execution of these arrangements will extraordinarily help the worldwide impression o f human rights, prompting opportunity, equity and harmony. References Drezner, D W 2011, Theories of global legislative issues and zombies, Princeton University Press, New Jersey. Three step dance, K N 2001, Man, the state, and war: a hypothetical investigation, Columbia University Press, New York. Weber, C 2009, International relations hypothesis: a basic presentation, Taylor Francis, New York. Wendt, A 1999, Social hypothesis of global legislative issues, Cambridge University Press, Cambridge Wight, C 2006, Agents, structures and worldwide relations: governmental issues as philosophy, Cambridge University Press, Cambridge. This appraisal on Problems with International rights was composed and put together by client Natasha Charles to help you with your own examinations. You are allowed to utilize it for research and reference purposes so as to compose your own paper; be that as it may, you should refer to it in like manner. You can give your paper here.
Saturday, August 22, 2020
GHB: Physiological Uses Versus Social Abuses :: Biology Essays Research Papers
GHB: Physiological Uses Versus Social Abuses The human genome is old news. The up and coming age of scholars faces the incredible test of building up how our physiological condition converts into complex idea and conduct. What's more, there has not been a group of analysts increasingly devoted to observationally finding the responses to these inquiries than the present exploratory teenagers. As subjects of their own examination, these future researchers have completely controlled their psychological and physical states using drugs. While tranquilize use may not straightforwardly mirror a devotion to science, the gadgets of these medications have assisted with clarifying the mind boggling working of the cerebrum and its impact on one's cognizant state. The soul of this medication culture raises issues critical to the neuropsychologist just as the social analyst. Negative-impacts or symptoms of [recreational] drugs are regularly viewed as physiological in nature, and social and political mentalities toward illegal medications wil l in general reflect where a medication is ventured to enlist on the genuinely destructive range. What follows is a clarification of how clinical purposes and recreational employments of a substance may together educate a more noteworthy comprehension regarding drug misuse. Apparently issues of by and large wellbeing are regularly associated with both sensory system input, the physiological impacts of the medication, and sensory system yield, which are the practices and adjustments in cognizant state brought about by a medication. The potential progressions in our comprehension of the working of the sensory system through this hands-on investigate methodology is frustrated by the governmental issues that encompasses recreational medication use in the US. Unavoidably, the sub-culture of medication experimenters that springs up because of severe enemy of medication requirement, is certifiably not an irregular example of the human populace. While the DEA and FDA force upon the exploration endeavors of the present youth, shared data innovation has made a space for future researchers to analyze their techniques and results. Looking into originator tranquilizes on the Internet, I went to a more noteworthy comprehension of the physiology of the cerebrum just as the inclinations and personal conduct standards of the present youth. Effectively made, universally utilized, and got from substances previously happening in the body, GHB is a model medication for tending to these issues. GHB, or gamma-hydroxybutric corrosive, was first orchestrated in 1960 (1). Laborit, a French specialist inspired by the impacts of GABA on the mind utilized GHB, a GABA metabolite that can all the more promptly cross the blood cerebrum hindrance, in his examination (2).
Friday, July 17, 2020
Health Promotion Paper Example
Health Promotion Paper Example Health Promotion Paper â" Case Study Example > Promoting healthy eating habits among obese adolescentsCreighton UniversityPromoting healthy eating habits among obese adolescentsObesity is a huge problem and spreading throughout the world (Popkin and Gordon-Larsen, 2004). When defined clinically, obesity is BMI of greater or equal to 95th percentile (Pediatrics, 2007). Obesity is often the term used to refer to anyone who is overweight with a body mass index or BMI that is equal to or greater than 95th percentile (Zidenberg Wright, 2008). The Centers for Disease Control and Prevention, which defines the parameters of BMI, issues the following â" overweight are those with BMI of =95 percentile, at risk of being overweight with a BMI =85 percentile and =95 percentile (Harrington, 2008). The CDC, in its report, notes that over 60% of young people consume a lot of fat, while only 34% of boys and 33% of girls consume the suggested 5-a-day servings of fruits and vegetables. In fact, obesity has increased by one-third in the United States since 1976 (Willett, 1994), and contrastingly by 100 percent between 1980 to 1994 (Harrington, citing Ludwig, Peterson, and Gort-maker, 2001). Moreover, overweight adolescents were recorded at an alarming 21 to 30 percent (Wilson, August 2007). In a study conducted for 548 different ethnicity in Boston area public school system in a span of 19 months found tremendous link between SSB intake, weight change, and incident of obesity. Ludwig et al found a remarkable associations among these childrenâs consumption of SSB or sugar-sweetened beverages intake, weight change, and incident of adiposity. As a standard measure, Wilson recommended that prevention and treatment must address this imbalance. As obesity grows relentlessly as a global health epidemic and major social dilemma, numerous and devastating myriad consequences are gradually taking its toll in peopleâs health and the society. Zidenberg Wright note the marked increase in the rate of bariatric surgery or operatio n to induce weight loss has significantly rose three times than in 2000 and 2003. Likewise, Wilson (cited by Daniels, 2006, 230) predicts that the future generation may never experience longer life expectancy since todayâs obese adolescents are at high risk of living less healthy and shorter lives than their predecessors. Thus, there is an issue bigger than the increase in the waistline of Americans. There is the challenge, however, to make intervention programs such as promoting healthy eating habits and nutritional education relevant to its obese adolescent constituents. This paper aims to implement a care management process that approaches the education and promotion of healthy eating to obese adolescents, such as educating adolescents about the benefits of fruits and vegetables, and the required servings each day. Thus, any prevention intervention must address and prioritize overweight children, particularly adolescents, since these segments are key predictors of obesity in a dulthood. The need for evidence-based health care management process is critical in aiding nurses design and implement a strategic care management process. For the purpose of this research, nurses will attempt to recruit adolescents who are already obese. In this case, nurses expect obese adolescents are already aware of their weight issue and may have already attempted several weight loss strategies. Nurses will prepare and deliver the required five of the targeted food combination of fruits and vegetables daily to the participants during the duration of the program. Hence, nurses expect participating obese adolescents to eat friuts and vegetables at least five times a day. Upon the completion of this program, nurses expect participants to have cut their BMI into less than 95 percent.
Thursday, May 21, 2020
Trafficking of Humans - 1152 Words
In article 3, paragraph (a) of The Protocol to Prevent, Suppress and Punish Trafficking in Persons, Especially Women and Children, human trafficking is defined as the ââ¬Å"recruitment, transportation, transfer, harbouring or receipt of persons, by means of the threat or use of force or other forms of coercion, of abduction, of fraud, of deception, of the abuse of power or of a position of vulnerability or of the giving or receiving of payments or benefits to achieve the consent of a person having control over another person, for the purpose of exploitation,â⬠which includes ââ¬Å"the exploitation of the prostitution of others or other forms of sexual exploitation, forced labour or services, slavery or practices similar to slavery, servitude or the removal of organs.â⬠This protocol was drafted and signed in the 2000 and became effective in 2003 but the issue of human trafficking can be traced back to the start of the Trans-Atlantic Slave trade that involved the transp ortation of persons from Africa (mostly from central and western regions of the continent) to the Americas including North and South America as well as the Caribbean. It existed between three locations across the Atlantic thus becoming known as the Triangular Trade Route. In order to tackle the issue at hand, we must first acknowledge that human trafficking has become a widespread problem across the globe and is not limited to one certain geographical region but that the issue continues to cross the borders from oneShow MoreRelatedThe Trafficking Of Human Trafficking1061 Words à |à 5 Pagesare approximately twenty to thirty million slaves in the world today. Unfortunately due to trafficking being a fast growing crime it is very difficult to identify and locate these organizations and victims. Although there are many groups created to support victims, not enough awareness is being made and not enough action is being applied to stop human trafficking. Sex trafficking is a form of human trafficking that has been a worldwide issue since ancient times, but regularly forgotten, due to it beingRead MoreThe Trafficking Of Human Trafficking886 Words à |à 4 Pages(Attention catcher)What if somebody came into your life and guaranteed a better lifestyle, but instead you were enslaved into human trafficking? Human trafficking is when a person is abducted from their current situation and mostly likely used for sex slavery. Furthermore, did you know human trafficking increased over the years? (Listener relevance) Although you may not be as aware in your comfortable surroundings, you should always be aware of suspicious vehicles and people. Even though we enjoyRead MoreThe Trafficking Of Human Trafficking930 Words à |à 4 Pagesman. Regardless of the reasons, there are nearly 30 million victims of human trafficking globally. There are more slaves now than ever before. Trafficking of persons is not a subject that should be ignored or tak en lightly. In order to fully understand the enormity of this crisis, we will examine the root causes, facts, and the impact of human trafficking throughout the world. There are several factors to why human trafficking exists: poverty, governmental instability, natural disasters, addictionRead MoreThe Trafficking Of Human Trafficking3494 Words à |à 14 Pagesended, never to return, they go back and sneak into our communities in severe forms by human trafficking crimes. When humanity eliminated the phenomenon of human slavery, it returned in different pictures and forms, combining them enslaving people, through the recruitment, transportation, transfer of people by force and threat, and using and exploiting them in different ways. Among the victims of human trafficking crimes, there are those who are subjected to sexual exploitation, labor exploitationRead MoreThe Trafficking Of Human Trafficking1287 Words à |à 6 PagesHuman Trafficking Human trafficking is the modernized version of slavery that involves force, fraud, and/or a type of labor in a sexual act. The United States government defines it to be ââ¬Å"In which a sex act is forced in which the person induced has not yet been attained eighteen years of ageâ⬠(National Institute of Justice). Human trafficking is a threat to all nations and promotes breakdown of families and can support organized crime. Trafficking can occur everywhere. Human trafficking and humanRead MoreHuman Trafficking And The Trafficking901 Words à |à 4 PagesHuman Smuggling and trafficking continues to be a worldwide plague that has been, thus far been largely ignored by the international community. The paramount reason human trafficking and smuggling has festered and grown roots and spread globally. It started as a grassroots effort on the local level where women and girls (it affects boys as well) would be used and sold for sex. Eventually, greed and corruption tagged along for the ride and at that point the crimes became an organized enterprise. AtRead MoreThe Human Of Human Trafficking Essay1235 Words à |à 5 Pagesin 1865, the practice of it is still very alive today. Human trafficking, a form of modern slavery, is the buying and selling of people, whether it s for forced labor or commercial sex. Every year, thousands of adults and children, especially girls, are forced into the endless trafficking ring. ââ¬Å"The International Labour Organization estimates that there are 20.9 million victims of human trafficking globallyâ⬠(ââ¬Å"The Factsâ⬠). The human trafficking industry is a worldwide network that is worth an estimatedRead MoreThe Trafficking Of Human Trafficking Essay1752 Words à |à 8 PagesIn this essay, the history of human trafficking will be examined, followed by who is affected by trafficking. Next the scope and types of exploitation will be discussed. Human trafficking is an issue that affects countries all over the world. G overnments have made an effort to curb trafficking, however these efforts have been very narrowly focused. American ignorance has led to poor handling of the issues by policy makers. Finally the essay will discuss a proposed solution and set some goals forRead MoreHuman Trafficking1355 Words à |à 6 PagesRigdon November 16, 2014 Human Trafficking and its Dire Effects. Human Trafficking in the United States is something not a lot of people discuss. Most think it is only something that happens in third world countries, but in fact could be happening in their hometown. According to Protocol to Prevent, Subdue and Punish Trafficking in Persons, human trafficking in the modern world entails transfer of persons by use of applied force. Other methods used to enforce the trafficking include use of deceptionRead MoreHuman Trafficking And Human Sex Trafficking1850 Words à |à 8 Pagesof human sex trafficking come to one s mind. The United States of America is not immune to this type of horrific behavior. America is the land of the free and yet something as awful as human sex trafficking occurs in our very own backyard each and everyday. According to the Department of Homeland Security the definition of human trafficking is ââ¬Å"modern day slavery that involves the use of force, fraud, or coercion to obtain some type of labor or commercial sex actâ⬠(ââ¬Å"What Is Human Trafficking?â⬠)
Wednesday, May 6, 2020
Types Of Computer Fraud, The Association It Has With A...
This essay will focus on describing three types of Computer Fraud, the association it has with a legalisation in UK and the effectiveness of each legalisations for prosecution. Each fraud mentioned are associated with the categories of fraud mentioned below. ââ¬Å"They look upon fraud as a greater crime than theftâ⬠(Swift, 1838) Fraud is defined by Oxford English Dictionary as ââ¬Å"the use of false representations to obtain an unjust advantage or to injure the rights or interests of anotherâ⬠(OED, 1956). Computers are an advanced aid for fraudsters to commit the act from great distances with the use of online resources. However, people can now use smartphones, ATMââ¬â¢s, credit/debit cards and emails, to commit fraud, thus, allowing easy access for individuals to perpetrate fraud or be exploited by it. A ââ¬ËGet Safe Online surveyââ¬â¢ from the government included statistics indicating (All from Gov.uk, 2014): - 51% of 2000 occupants surveyed in Great Britain have dealt with online crime - Internet fraud has caused à £670 million lost during 2013-2014 - 47% of individuals do not know how to report computer fraud Action Fraud reports have shown (All from McGuire and Dowling, 2013): - 47,980 computer fraud cases were reported in 2012 - 39% of computer frauds reported were online shopping and auction frauds - Under 8% were reported to be computer software fraud Even though these statistics are from trusted sources, the figure may be higher for online fraud because of unreported or unknown
Deception Point Page 86 Free Essays
ââ¬Å"What did you just say?â⬠Gabrielle demanded. The guardââ¬â¢s fist stopped in midair. ââ¬Å"I said the senator was glad I let you in earlier. We will write a custom essay sample on Deception Point Page 86 or any similar topic only for you Order Now You were right. It was no problem at all.â⬠ââ¬Å"You and the senator talked about that?â⬠Gabrielle sounded surprised. ââ¬Å"Yeah. So what?â⬠ââ¬Å"No, I just didnââ¬â¢t thinkâ⬠¦ ââ¬Å" ââ¬Å"Actually, it was kind of weird. The senator needed a couple of seconds to even remember youââ¬â¢d been in there. I think the boys were tossing back a few.â⬠ââ¬Å"When did you two talk, Owen?â⬠ââ¬Å"Right after you left. Is something wrong?â⬠A momentary silence. ââ¬Å"Noâ⬠¦ no. Nothing. Look, now that I think of it, letââ¬â¢s not bother the senator this instant. Iââ¬â¢ll keep trying his house line, and if I donââ¬â¢t have any luck, Iââ¬â¢ll call you back and you can knock.â⬠The guard rolled his eyes. ââ¬Å"Whatever you say, Ms. Ashe.â⬠ââ¬Å"Thanks, Owen. Sorry to bother you.â⬠ââ¬Å"No problem.â⬠The guard hung up, flopped back in his chair, and went to sleep. Alone in her office, Gabrielle stood motionless for several seconds before hanging up the phone. Sexton knows I was inside his apartmentâ⬠¦ and he never mentioned it to me? Tonightââ¬â¢s ethereal strangeness was getting murkier. Gabrielle flashed on the senatorââ¬â¢s phone call to her while she was at ABC. The senator had stunned her with his unprovoked admission that he was meeting with space companies and accepting money. His honesty had brought her back to him. Shamed her even. His confession now seemed one hell of a lot less noble. Soft money, Sexton had said. Perfectly legal. Suddenly, all the vague misgivings Gabrielle had ever felt about Senator Sexton seemed to resurface all at once. Outside, the taxi was honking. 103 The bridge of the Goya was a Plexiglas cube situated two levels above the main deck. From here Rachel had a 360-degree view of the surrounding darkened sea, an unnerving vista she looked at only once before blocking it out and turning her attention to the matter at hand. Having sent Tolland and Corky to find Xavia, Rachel prepared to contact Pickering. Sheââ¬â¢d promised the director she would call him when they arrived, and she was eager to know what he had learned in his meeting with Marjorie Tench. The Goyaââ¬â¢s SHINCOM 2100 digital communications system was a platform with which Rachel was familiar enough. She knew if she kept her call short, her communication should be secure. Dialing Pickeringââ¬â¢s private number, she waited, clutching the SHINCOM 2100 receiver to her ear and waiting. She expected Pickering to pick up on the first ring. But the line just kept ringing. Six rings. Seven. Eightâ⬠¦ Rachel gazed out at the darkened ocean, her inability to reach the director doing nothing to quell her uneasiness about being at sea. Nine rings. Ten rings. Pick up! She paced, waiting. What was going on? Pickering carried his phone with him at all times, and he had expressly told Rachel to call him. After fifteen rings, she hung up. With growing apprehension, she picked up the SHINCOM receiver and dialed again. Four rings. Five rings. Where is he? Finally, the connection clicked open. Rachel felt a surge of relief, but it was short-lived. There was no one on the line. Only silence. ââ¬Å"Hello,â⬠she prompted. ââ¬Å"Director?â⬠Three quick clicks. ââ¬Å"Hello?â⬠Rachel said. A burst of electronic static shattered the line, blasting in Rachelââ¬â¢s ear. She yanked the receiver away from her head in pain. The static abruptly stopped. Now she could hear a series of rapidly oscillating tones that pulsed in half-second intervals. Rachelââ¬â¢s confusion quickly gave way to realization. And then fear. ââ¬Å"Shit!â⬠Wheeling back to the controls on the bridge, she slammed the receiver down in its cradle, severing the connection. For several moments she stood terrified, wondering if sheââ¬â¢d hung up in time. Amidships, two decks below, the Goyaââ¬â¢s hydrolab was an expansive work space segmented by long counters and islands packed to the gills with electronic gear-bottom profilers, current analyzers, wet sinks, fume hoods, a walk-in specimen cooler, PCs, and a stack of organizer crates for research data and the spare electronics to keep everything running. When Tolland and Corky entered, the Goyaââ¬â¢s onboard geologist, Xavia, was reclining in front of a blaring television. She didnââ¬â¢t even turn around. ââ¬Å"Did you guys run out of beer money?â⬠she called over her shoulder, apparently thinking some of her crew had returned. ââ¬Å"Xavia,â⬠Tolland said. ââ¬Å"Itââ¬â¢s Mike.â⬠The geologist spun, swallowing part of a prepackaged sandwich she was eating. ââ¬Å"Mike?â⬠she stammered, clearly stunned to see him. She stood up, turned down the television, and came over, still chewing. ââ¬Å"I thought some of the guys had come back from bar-hopping. What are you doing here?â⬠Xavia was heavyset and dark-skinned, with a sharp voice and a surly air about her. She motioned to the television, which was broadcasting replays of Tollandââ¬â¢s on-site meteorite documentary. ââ¬Å"You sure didnââ¬â¢t hang around on the ice shelf very long, did you?â⬠Something came up, Tolland thought. ââ¬Å"Xavia, Iââ¬â¢m sure you recognize Corky Marlinson.â⬠Xavia nodded. ââ¬Å"An honor, sir.â⬠Corky was eyeing the sandwich in her hand. ââ¬Å"That looks good.â⬠Xavia gave him an odd look. ââ¬Å"I got your message,â⬠Tolland said to Xavia. ââ¬Å"You said I made a mistake in my presentation? I want to talk to you about it.â⬠The geologist stared at him and let out a shrill laugh. ââ¬Å"Thatââ¬â¢s why youââ¬â¢re back? Oh, Mike, for Godââ¬â¢s sake, I told you, it was nothing. I was just pulling your chain. NASA obviously gave you some old data. Inconsequential. Seriously, only three or four marine geologists in the world might have noticed the oversight!â⬠Tolland held his breath. ââ¬Å"This oversight. Does it by any chance have anything to do with chondrules?â⬠Xaviaââ¬â¢s face went blank with shock. ââ¬Å"My God. One of those geologists called you already?â⬠Tolland slumped. The chondrules. He looked at Corky and then back to the marine geologist. ââ¬Å"Xavia, I need to know everything you can tell me about these chondrules. What was the mistake I made?â⬠Xavia stared at him, apparently now sensing he was dead serious. ââ¬Å"Mike, itââ¬â¢s really nothing. I read a small article in a trade journal a while back. But I donââ¬â¢t understand why youââ¬â¢re so worried about this.â⬠Tolland sighed. ââ¬Å"Xavia, as strange as this may sound, the less you know tonight, the better. All Iââ¬â¢m asking is for you to tell us what you know about chondrules, and then weââ¬â¢ll need you to examine a rock sample for us.â⬠Xavia looked mystified and vaguely perturbed to be out of the loop. ââ¬Å"Fine, let me get you that article. Itââ¬â¢s in my office.â⬠She set her sandwich down and headed for the door. Corky called after her. ââ¬Å"Can I finish that?â⬠Xavia paused, sounding incredulous. ââ¬Å"You want to finish my sandwich?â⬠ââ¬Å"Well, I just thought if you-ââ¬Å" ââ¬Å"Get your own damn sandwich.â⬠Xavia left. Tolland chuckled, motioning across the lab toward a specimen cooler. ââ¬Å"Bottom shelf, Corky. Between the sambuca and squid sacs.â⬠Outside on deck, Rachel descended the steep stairway from the bridge and strode toward the chopper pad. The Coast Guard pilot was dozing but sat up when Rachel rapped on the cockpit. ââ¬Å"Done already?â⬠he asked. ââ¬Å"That was fast.â⬠Rachel shook her head, on edge. ââ¬Å"Can you run both surface and air radar?â⬠ââ¬Å"Sure. Ten-mile radius.â⬠ââ¬Å"Turn it on, please.â⬠Looking puzzled, the pilot threw a couple of switches and the radar screen lit up. The sweep arm spun lazy circles. How to cite Deception Point Page 86, Essay examples
Saturday, April 25, 2020
The Effects of Playing Online Games and Using Internet to Teenagers and Young Adults Nowadays free essay sample
THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYS A Term Paper presented to the English Faculty of the College of Business Education and Administration, New Era University In Partial Fulfillment of the Requirements for the Degree of Bachelor of Science Business Administration By: Gemmie F. Juachon Novelyn M. Plan Charisse Gail M. Ponte Fhelnan V. Gallano March 2009 ACKNOWLEDGMENT The researchers express their sincerest gratitude to all individuals who, in one way or another contributed to the completion of this work. To all whose help and support were instrumental in the academic fulfillment of this piece of work in preparing and completing this term paper, this acknowledgement is due. Prof. Joana Marie Diaz, the researchersââ¬â¢ adviser, for extending valuable assistance and support, her insights, time and expertise in giving direction and guidance which hastened the completion of this study. To the researchersââ¬â¢ dear parents, who supported and continuously gave encouragements for the researchers to go on. We will write a custom essay sample on The Effects of Playing Online Games and Using Internet to Teenagers and Young Adults Nowadays or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page All who in one way or another had given their moral support to finish the piece of work. Above all, our Almighty God, for endowing the researchers the knowledge and wisdom, strength and a helping hand to undertake a difficult task and to make this study a success. G. N. C. F. Dedication The researchers humbly dedicate this endeavor to their parents who are always there for them every time they needed them the most and who have earnestly motivated and serve as their inspirations in conducting this research. Their friends for their love, support and encouragement, for without them, this work would have been meaninglessâ⬠¦ Above all, to the Dearest Almighty Father for the guidance, wisdom, good health and blessings, He always bestows the researchers. G. N. C. F. THESIS ABSTRACT Title: THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYS Researchers:Gemmie F. Juachon Novelyn M. Plan Charisse Gail M. Ponte Fhelnan V. Gallano Course:Bachelor of Science Business Administration Major:Business Management School:New Era University Year:March 2009 Adviser:Mrs. Joana Marie Diaz STATEMENT OF THE PROBLEM This study aimed to determine the effects of playing online games and using the internet to teenagers and young adults nowadays. Specifically, it sought answers to the following questions: 1. What is the profile of the teenagers/young adults ââ¬â participants in terms of: 1. age 2. gender 3. awareness in internet/online game addiction 4. length of time using the internet 5. frequency of playing online games or surfing the net 2. What are the reasons for playing online games and surfing the net for the respondents? 3. Does the internet and online gaming addiction just as dangerous as substance addiction? . What are the advantages and the disadvantages of playing online games and surfing the internet? 5. What are the causes of obsessive use of internet and online gaming? SUMMARY OF FINDINGS The researchers attained the following summary of findings which were created on the statement of the problem. 1. What is the profile of the teenagers/young adults ââ¬â participants in te rms of: 1. Age. The participantsââ¬â¢ average age is 17 years old. 2. Gender. There are more males involved rather than females. 3. Awareness in internet/online game addiction. The teens and young adults today are aware about this kind of addiction and they believe that cyber-addiction is a heavy use of Internet, nevertheless almost all of them believe that cyber-addiction does not need treatment and medicine. 4. Length of time using the internet. Most of the teenagers use the Internet two to three hours in a day, which is a reasonable number of hours, and few of them donââ¬â¢t use the Internet four to five hours a day. 5. Frequency of playing online games or surfing the net. Most of the respondents agreed that using Internet is just some days in the week and few of the respondents agreed that Internet is used daily. . What are the reasons/purpose for playing online games and surfing the net for the respondents? The major reason or purpose of online gaming is for entertainment while in internet surfing, its major reason or purpose is for chatting and emails. 3. Does the internet and online gaming addiction just as dangerous as substance addiction? The cy ber-addiction is at the same level with drug addiction. Though it is less violent and easier to treat, but the effects are the same in terms of physical and mental. 4. What are the advantages and the disadvantages of playing online games and surfing the internet? The major advantage of playing online games and surfing the net is to relief stress and to entertain. While the disadvantages of these are the possibility to get addicted to these activities and neglect other activities which are more important especially their priorities in schools and families. 5. What are the causes of obsessive use of internet and online gaming? There are two factors that cause cyber-addiction; psychological factors and social factors. Under the psychological factors are loneliness, anxiety, stress, epression, and self-consciousness. While under in social factors are peer influence, making friends or ââ¬Å"virtual friendsâ⬠, and social relationships that affect the need for them to play. CONCLUSION From the summary of finding, the researchers arrived at the following conclusions: 1. The Internet is not the enemy just because people become hooked on it. It has many important and necessary benefits. It is fast, ecologically sound, convenient, and informative. In many ways it makes our lives much simpler. In many ways it makes our lives more complex. The Internet provides an escape from reality and everyday problems just like alcohol or drugs. 2. Addiction is still an addiction, either by chemical or technical. And all kinds of addiction may affect any individualââ¬â¢s life including the environment and other people that surround him. 3. Internet addiction is the same with other tangible addictions like alcohol and drugs. Though it is less violent, the causes, results and the effects are the same. Both are causes of psychological and social factors and they are led to physical and mental disorders. 4. More males are prone into obsession in playing online games. Based on the studies of researchers in Stanford University that the part of the brain that generates rewarding feelings is more activated in men than women. But women are more likely to become addicted in other types of application such as chatting, instant messaging and online shopping. 5. Positively, the teenagers and young adults today are aware about the bad effects of internet. And they still know what are their priorities in life; their studies, families and friends. 6. Online games and internet surfing are not just a hobby or for ntertainment as most of the respondents use in this study suppose, but, it is meant for building a new persona to create a new life virtually and to create new friends. RECOMMENDATION The following recommendations were formulated by the researchers. To the Administrators, they should coordinate with the internet shop owners outside the school campus to monitor the students with their online activities to prevent such addiction. They could also give restrictions to the minor students, especially high school and grade levels, that they should use the internet after their school hours. To the Parents, they should give limitation to their children in using the internet and find a way how to monitor their online activities. To the Students, they must control their usage in internet. They may also discipline themselves by practicing time management and with this way; they can improve their study habits, lifestyle and preparation for their future. To the Internet shops owners, they may have notifications in their shops saying that the minors are not allowed to play during their school hours. And they must also establish their shops with estimation of 50 meters away from schools. TABLE OF CONTENTS TITLE PAGES Title Pageâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦ i Acknowledgmentâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. ii Dedicationâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. iii Thesis Abstractâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. iv Table of Contentsâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. â⬠¦Ã¢â¬ ¦ â⬠¦xii List of Appendicesâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. â⬠¦. xiv List of Figures â⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. xiv List of Tables â⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. â⬠¦. xv Chapter 1 THE PROBLEM AND ITS BACKGROUNDâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. â⬠¦.. 1 Statement of the Problemâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. 2 Null Hypothesisâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. â⬠¦. 3 Significance of the Studyâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. Scope and Delimitation of the Studyâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. 5 Definition of Termsâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â ¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. 6 Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIESâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. â⬠¦8 Literatureâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. â⬠¦. 8 Studiesâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. 12 Relevance of Literature and Studies Reviewed to the Present Studyâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. 16 Theoretical/Conceptual Frameworkâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. â⬠¦. 17 Chapter 3 METHODS OF RESEARCHâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦ â⬠¦18 Research Designâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã ¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦18 Sampleâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. â⬠¦18 Instrument/Techniqueâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦ â⬠¦19 Treatment of Dataâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦ 20 Chapter 4 PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA.. 22 Chapter 5 SUMMARY, CONCLUSION, AND RECOMMENDATIONâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. 28 Summary of Findingsâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. â⬠¦ 28 Conclusionâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦31 Recommendationâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â ¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦33 BIBLIOGRAPHYâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. 35 APPENDICESâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦37 CURRICULUM VITAEâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦.. 46 LIST OF APPENDICES APPENDIXTITLE PAGE ASurvey Questionnaireâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦. 38 BThe Internet Addiction Testâ⬠¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦Ã¢â¬ ¦40 LIST OF FIGURES PAGES Figure 1Paradigm of the Theoretical Framework 17 Figure 2Gender Distributions of the Respondents 22 Figure 3Age Distribution of the Respondents 15 LIST OF TABLES TABLESTITLE PAGE 1. Level of Awareness of Internet/Online 24 Game Addiction 2The Reason/Purpose of Playing 25 Online Games 3. The Reason/Purpose of Internet 26 4. Frequency of Using Internet 26 5. Hours of Using Internet 27 Chapter 1 THE PROBLEM AND ITS BACKGROUND As the world commenced to the modern era, thousands of changes were eveloped in the field of technology and communications. It involves abundant usage of the so-called ââ¬Å"internetâ⬠. The internet, which means interconnected network of networks, links tens of thousands of smaller computer networks. It enables computer users throughout the globe to send and receive messages, share information in a variety of forms, and even play online computer games with people thousands of miles away. With the continual growth of technology in todayââ¬â¢s information-dependent society, online interaction has become a major influence on the possibilities of addiction. The Internet is a new technology that has influenced the world and has provided many benefits to its users. In spite of the fact that the benefits of Internet have made notable improvements in all fields, some users are becoming preoccupied with the Internet, unable to control their use of this new technology, and are jeopardizing their employment and personal relationships. This is known in the literature as Internet Addiction (I A). Internet addiction or as many specialists call it Internet addiction disorder, is viewed as a problem that is still difficult to be defined accurately (Young, 1998). This kind of addiction can be thought of as time spent on the computer, playing video games, or surfing the internet in which reaches a point of disturbance in an individualââ¬Ës natural reality. Similar to addictions that take a non-tangible form like alcohol, cocaine, etc, online gaming and overuse of internet has recently become unveiled as a serious source of mental addiction. These provide addictive means in which many teenagers and young adults neglect more important tasks such as school, work, and other social activities. STATEMENT OF THE PROBLEM This study aimed to determine the effects of playing online games and using the internet to teenagers and young adults nowadays. Specifically, it sought answers to the following questions: 1. What is the profile of the teenagers/young adults ââ¬â participants in terms of: 1. age 2. gender 3. awareness in internet/online game addiction 4. length of time using the internet 5. frequency of playing online games or surfing the net 2. What are the reasons for playing online games and surfing the net for the respondents? 3. Does the internet and online gaming addiction just as dangerous as substance addiction? 4. What are the advantages and the disadvantages of playing online games and surfing the internet? 5. What are the causes of obsessive use of internet and online gaming? NULL HYPOTHESES Psychological and social factors are probably the main causes to excessive use of internet and online gaming. Social factors include peer pressure and social relationships that affect the need for teenagers to play. Loneliness and faulty relationships may lead to clinical psychological disorders such as depression and anxiety. And because online games and internet surfing allow the young adults to free themselves from the real world, people who become addicted to these must be dissatisfied with the reality or socially uneasy. SIGNIFICANCE OF THE STUDY This study is very timely as the use of internet is part of daily phenomenon nowadays. This study hopes to benefit students, parents, administrations, internet shops owners and future researchers. The administrations may make use of findings of the study as bases for reviewing the limitation of internet shops that provide online gaming outside the schools and may formulate action regarding these. The students may be benefited in concentrating more on their studies and may use their vacant time in more relevant and other social activities. The parents may gain awareness and insights on how they can develop responsibility among their children in the use of computers/internet. Internet shops owners may utilize the findings to improve their service to the public. Future researchers may use this study as basis in conducting future research on online gaming and internet addiction and may pave the way for its improvement. SCOPE AND DELIMITATION OF THE STUDY This study is limited to the effects of online gaming and using the internet to teenagers and young adults of ages 13-21 at the Barangay New Era, Quezon City. DEFINITION OF TERMS Addiction is compulsive, continued use of a substance or behavior known by the user to be harmful. It is a brain disease that manifests as compulsive behavior. Computer addiction is a compulsive use of computers. The internet/net is a system of networks that connects computers around the globe. Internet addiction/cyber-addiction is a obsessive use of the Internet or online games; problematic Internet use. Internet surfing is the act of searching the net or internet navigation. Online-games are games played while connected to the Internet. It can be played alone or with other players online. The video game is an electronic or computerized game played by moving images on a screen or monitor. Virtual reality is a delusion of reality created by a computer, existing although not in actual form, that is, a computer image. Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter presents different literatures and studies that were written and conducted which are related to this study. The sources provided substantial information in conceptualizing the study. Literature The subsequent literatures were relevant to the present research, which helped in establishing valid insights that were inferred by the teacher. Local. Addiction is addiction. The symptoms are the same as any addiction. These kids are becoming addicted to the Internet or Computer Games in much that same way that others became addicted to drugs or alcohol which result in academic, social, and occupational impairment. Although computer addiction is the lesser evil compared to drug addiction, it nevertheless takes away the priorities of these children. Even if they are done with their homework, they should be reading books. (Oliva, 2008) ââ¬Å"How much is too much? That is a good question. I donââ¬â¢t know if there are rules on how much time on the internet is excessive. Here are some signs for me personally that youââ¬â¢ve gone overboard with going on line: ? First, you go more online than out with friends. ? Second, you turn down most invitation from friends to go out just because you want to go online ? Third, you have more quality time with people on the internet than with your non-virtual friends and family members Fourth, when you need to get glasses because you ruined your eyes looking into your computer screen for hours and hours. ? Fifth, when most of what you talk about are not shared experiences with actual people you know but conversations in chatrooms with your virtual friends ? Sixth, when you spend weekend after weekend after weekend in front of your PC instead of going out with either family or friends and l astly, ? Seventh, when you donââ¬â¢t really have a life to speak of outside of cyberspaceâ⬠(Chico and Delle, 2006). Foreign. ââ¬Å"Addiction is a behavior pattern of compulsive drug use characterized by overwhelming involvement ith the use of a drug and the securing of the supply, as well as the tendency to relapse after completion of withdrawal. â⬠(Noyes, 2007) ââ¬Å"Addiction is a compulsion to engage in unhealthy or detrimental behavior. It is usually a desire for drugs such as heroin, cocaine, or alcohol. There are other forms of addiction, it is not limited to the substance that are ingested or injected. A hobby or a job can be the object of an addiction. Some of these addictions are difficult to define and may seem harmless enough, but they can destroy the lives of these who cannot escape them. Psychological problem may lead the individual into addiction. The need for instant gratification, a feeling of being socially ostracized, and an inability to cope with the ââ¬Å"downsâ⬠of life all have been cited as possible springboards to addiction. â⬠(Blaser, 1996) ââ¬Å"Like all other addictions, Internet addiction is a psycho physiological disorder involving tolerance, withdrawal symptoms (especially, tremors, anxiety, and moodiness), affective disturbances (depression, irritability), and interruption of social relationships (a decline or loss, either in quality or quantity). Researchers at the University of Rochester and Immersive Inc. nvestigated what motivates gamers to continue playing video games. According to lead investigator Richard Ryan, they believe that players play for more reasons than just mere fun. Ryan, a motivational psychologist at Rochester, says that many video games can satisfy some basic psychological needs and often players continue to play b ecause of rewards, freedom, and often a connection with other playersâ⬠(LeClair, 2006). ââ¬Å"There are also consequences to be considered, the point of view is that the Internet will cut the users off from genuine social relationships and ultimately lead to impoverished participation in social life. Additionally, Internet use can be a potentially isolating the mediating effect of users emotional and social skills in real life. As a result of the study, they found that overusing the Internet leads to social isolationâ⬠(Engelberg and Sjoberg, 2004). Studies The following studies concurred to the needed facts and insights to determine the findings of the present study. Local. ââ¬Å"What are we to do with these kids who have lost their priorities because of their addiction? They will only realize the bad effects of their addiction once they get failing marks. As long as they are doing well in school, they will continue to play or go online. Parents need to draw boundaries once their kids start using the computer or even game consoles. What can the government do? According to the Business Promotion and Development Office (BPDO) of the Mania City Hall, they are not strict when it comes to releasing permits of the Internet Shops since so far, there is no particular ordinance governing their operation. However the BPDO is strict in implementing two policies: 1. That all computer shops must be 50 meters away from churches, schools and government institutions 2. There should be a notice saying that minors are not allowed to play during school hours or from 8:00 AM to 5:00 PM. â⬠(Noemi, 2006) Foreign. ââ¬Å"Dr. Brody, head of the media committee at the American Academy of Child and Adolescent Psychiatry, puts forth that the addiction to computer games can be caused by psychological problems. He believes that many addicts want a way to escape reality and then find that they can create a whole new persona on an online game and live their life through their new online personality. Dr. Brody, like others, sees the problem in computer game addiction and believes it needs to be treated on the same level as a drug addiction. However, in some cases it is much easier to treat than a drug addiction. Computer and video game addiction is a disease according to him,â⬠(Backer, 2008; Tanner, 2008). ââ¬Å"In recent research, other characteristics have been identified. The first is feelings of restlessness or irritability when attempting to cut down or stop Internet use. The second is that the Internet is used as a way of escaping problems or relieving feelings of helplessness, guilt, anxiety or depression. The third characteristic is that the user lies to family members or friends to conceal the extent of involvement with the Internet. And, finally, the user returns repeatedly despite excessive feesâ⬠(Egger Rauterberg, 1996). ââ¬Å"A 2008 Study by Stanford University School of Medicine suggests that video game addiction in men may be more prevalent than women when the game concept revolves around territorial control. In a first-of-its-kind imaging study, the Stanford University School of Medicine researchers have shown that the part of the brain that generates rewarding feelings is more activated in men than women during video-game play. These gender differences may help explain why males are more attracted to, and more likely to become hooked on video games than females, the researchers wrote in their paper, which was recently published online in the Journal of Psychiatric Researchâ⬠(Brandt, 2008). ââ¬Å"There are two reasons that may cause Internet addiction. The first one is shyness, or the fear to meet people and Internet will offer alternatives for people to gratify their social and emotional needs. The second reason is locus of control which was referred to as a set of beliefs about how one behaves, and relationship of that behaviour to how one is rewarded or punished. They also added other important reasons that may cause this type of addiction, such as loneliness, anxiety, depression, and self-consciousness (Chank and Leung, 2004). ââ¬Å"Gender influences the types of applications and underlying reasons for Internet addiction. Boys tend to seek out dominance and sexual fantasy online, while women seek out close friendships, romantic partners, and prefer anonymous communication in which to hide their appearance. Boys are more likely to become addicted to online games, cyber porn, and online gambling, while women are more likely to become addicted to chatting, instant messaging, eBay, and online shopping. It seems to be a natural conclusion that attributes of gender played out in cyberspace parallel the stereotypes boys and girls have in our societyâ⬠(Young, 1998). RELEVANCE OF LITERATURE AND STUDIES REVIEWED TO THE PRESENT STUDY This study used references that are related to the literature and to the studies. The literature and studies reviewed have been significant in providing information to prove the significance of the study. From all the definitions given by references, they delimit it with the same definition. Addiction is not only for substance and chemicals addiction, it could be a job or a hobby, like playing online games and surfing the net. The fact is, according to Freeman, it is a psychological disorder involving tolerance, withdrawal symptoms, affective disturbances, and interruption of social relationships. THEORETICAL/CONCEPTUAL FRAMEWORK Figure1. Paradigm of the Theoretical Framework The framework of this study is along the concept that the causes of obsessive use of internet or online games and internet addiction are psychological and social factors. Chapter 3 METHODS OF RESEARCH This chapter discusses the research design, the choice of the respondents, the instrument used in the study and its construction. It also describes how the research was administered, in order to obtain the needed data relevant to the study. It discusses how the study was undertaken using the appropriate research methods. RESEARCH DESIGN The research design is descriptive in nature because it describes the profile of the respondents in terms of age, gender, reason for surfing the internet and online gaming, length of time using the net, and frequency of surfing/playing in a day. SAMPLE The researchers conducted the study with teenagers and young adults with the age of 13-20, playing or using internet in the computer shops/internet cafes inside the Barangay New Era. The total number of respondents is 50. Most of them are students studying at New Era University. INSTRUMENT/TECHNIQUE In order to gather information needed to answer research questions, the researchers used a self constructed survey questionnaire to gather data on the profile of the respondents as to age, gender, awareness in internet/online game addiction, reason for surfing the internet and online gaming, length of time using the net, and frequency of surfing/playing in a day. Survey/Questionnaire. A questionnaire is a direct way of knowing the respondentsââ¬â¢ feelings, experiences, thoughts and motives behind their behavior. It is the term used for almost any kind of instrument that has questions or items to which an individual responds. The first part lists down the profile of the respondents, which include name, age, gender, and their favorite online games or websites The second part consists of a series of questions of awareness about internet addiction, reasons for playing online games or surfing the internet, length of time playing/using the net, frequency of surfing/playing in a day and what advice/s does the respondents can give regarding with these matters. Construction of the Instrument. In constructing the instrument used in their study, the researchers read several literatures, articles and other previous researches about addiction, online gaming, and internet. These readings helped the researcher in formulating the different terms included in the questionnaire. TREATMENT OF DATA This study made use of the following formula to compute, analyze and interpret the result of the data collected from the instrument of the study. To answer the first two problems, frequency and percentage distribution were used. Frequency and Percentage Distribution P = (f/n)(100 P = percentage f = frequency of respondents with the particular variables/characteristics being studied n = total number of respondents Chapter 4 PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA This chapter presents the data to answer the problems that rose in Chapter 1. The presentation, analysis and interpretation of data follow the sequence of the specific questions the study sought to answer. The survey questionnaires are randomly distributed to 50 teens and young adults inside the internet shops. In Fig. 2 shows that the percentage between male and female is almost the same but still, there are more males because they ae more likely to get hooked in internet surfing specially in online games. [pic] Figure2. The Gender Distribution of the Respondents In terms of age, 17 years old is the highest percentage which is 24% (12 respondents) and the lowest is 15 years old which is 2% (1 respondent). [pic] Figure3. Age Distribution of the Respondents In Table 1, 34% of the respondents believe that Internet addiction is a bad habit, and a high percentage which is 96% of them believes that Internet addiction does not need treatment and medicine. Such percentages may explain that most of the respondents do not consider the addiction as a disease. Some of them agree that Internet addiction is psychological disease and 50% of them considered the addiction as a heavy use of Internet. Beside, only 4% of the students agreed that Internet Addiction needs treatment. | |Yes |No | |Physical Disease |12% |88% | |Psychological Disease |28% |72% | |Not a disease |30% |70% | |Need treatment and medicine |4% |96% | |Need psychological therapy |20% |80% | |Bad habit |34% |66% |Heavy use of internet |50% |50% | Table1. Level of Awareness of Internet/Online Game Addiction The second table analyzed the purpose of playing Online Games. The highest percentage which is 70% is for entertainment. And 78% said that the least reason for online gaming is building up confidence. |Yes |No | |Entertainment |76% |24% | |Hobby |50% |50% | |Making Friends |48% |52% | |Building up confidence |22% |78% | |Escaping from problems |28% |72% | |Peer Influence |30% |70% | Table2. The Reason/Purpose of playing Online Games In Table 3, it canvassed the purpose of using the Internet. Fortunately, a high percentage which is 66% is for the most important purpose which is searching for information, though it is only second to the highest. It seems that teenagers and young adults realized that this is the main purpose of using such technology. Astonishingly, the lowest percentage which is 20% is using the Internet for the purpose of shopping, and maybe this is a result of the small number of females. |Yes |No | |Chatting and emails |68% |32% | |Searching for information |66% |34% | |Shopping |20% |80% | |Reading newspapers |26% |74% | |Looking for researches and references |56% |44% | Table3. The Reason/Purpose of Internet The fourth table shows the frequency of using Internet. The highest percentage which is 48% of the students agreed that using Internet is just some days in the week and 36% of the students agreed that Internet is used daily. | |Yes |No | |Daily |36% |62% | |Some days in the week |48% |52% | |Weekly |8% |92% | |Monthly |2% |98% | |In occasion |6% |94% | Table4. Frequency of Using Internet The last table indicates the hours of using Internet a day. Specifically, 54% of the respondents use the Internet two to three hours in a day, which is a reasonable number of hours, and 18% of them use the Internet only one hour a day. The positive indication is that the lowest percentages which is 12% of the respondents use the Internet more than five hours in the day. In another word, that may ensure that students are aware of the bad and dangerous affects of the heavy use of Internet. It also ascertains that the level of awareness about Internet addiction is relatively high and the realization of the impact of the Internet in general is a known fact for most of the teenagers and young adults. | |Yes |No | |One Hour in a day |18% |82% | |Two to three hours a day |54% |46% | |Four to five hours a day |14% |86% | |More than five hours a day |12% |88% | Table5. Hours of Using Internet Chapter 5 SUMMARY, CONCLUSION AND RECOMMENDATION This chapter presents the summary of findings, conclusions and recommendations for the effects of playing online games and using the internet to teenagers and young adults nowadays. SUMMARY OF FINDINGS The researchers came up with the following summary of findings. Specifically, it answered the following questions. 1. What is the profile of the teenagers/young adults ââ¬â participants in terms of: 1. Age. The participantsââ¬â¢ average age is 17 years old. 2. Gender. There are more males involved rather than females. 3. Awareness in internet/online game addiction. The teenagers today are aware about this kind of addiction and they believe that cyber-addiction is a heavy use of Internet, and almost all of them believe that cyber-addiction does not need treatment and medicine. 4. Length of time using the internet. Most of the teenagers use the Internet two to three hours in a day, which is a reasonable number of hours, and few of them donââ¬â¢t use the Internet four to five hours a day. 5. Frequency of playing online games or surfing the net. Most of the respondents agreed that using Internet is just some days in the week and only few of them agreed that Internet is used daily. 2. What are the reasons for playing online games and surfing the net for the respondents? The major reason or purpose of online gaming is for entertainment while in internet surfing, its major reason or purpose is for chatting and emails. 3. Does the internet and online gaming addiction just as dangerous as substance addiction? The cyber-addiction is at the same level with drug addiction. Though it is less violent and easier to treat, but the effects are the same in terms of physical and mental. 4. What are the advantages and the disadvantages of playing online games and surfing the internet? The major advantage of playing online games and surfing the net is to relief stress and to entertain. While the disadvantages of these are the possibility to get addicted to these activities and neglect other activities which are more important especially their priorities in schools and families. 5. What are the causes of obsessive use of internet and online gaming? There are two factors that cause cyber-addiction; psychological factors and social factors. Under the psychological factors are loneliness, anxiety, stress, depression, and self-consciousness. While under in social factors are peer influence, making friends or ââ¬Å"virtual friendsâ⬠, and social relationships that affect the need for them to play. CONCLUSION Considering the summary of findings, the researchers arrived at the following conclusions: 1. The Internet is not the enemy just because people become hooked on it. It has many important and necessary benefits. It is fast, ecologically sound, convenient, and informative. In many ways it makes our lives much simpler. In many ways it makes our lives more complex. The Internet provides an escape from reality and everyday problems just like alcohol or drugs. 2. Addiction is still an addiction, either by chemical or technical. And all kinds of addiction may affect any individualââ¬â¢s life including the environment and other people that surround him. 3. Internet addiction is the same with other tangible addictions like alcohol and drugs. Though it is less violent, the causes, results and the effects are the same. Both are causes of psychological and social factors and they are led to physical and mental disorders. 4. More males are prone into obsession in playing online games. Based on the studies of researchers in Stanford University that the part of the brain that generates rewarding feelings is more activated in men than women. But women are more likely to become addicted in other types of application such as chatting, instant messaging and online shopping. 5. Positively, the teenagers and young adults today are aware about the bad effects of internet. And they still know what are their priorities in life; their studies, families and friends. 6. Online games and internet surfing are not just a hobby or for entertainment as most of the respondents use in this study suppose, but, it is meant for building a new persona to create a new life virtually and to create new friends. RECOMMENDATION The following recommendations were formulated by the researchers. To the Administrators, they should coordinate with the internet shop owners outside the school campus to monitor the students with their online activities to prevent such addiction. They could also give restrictions to the minor students, especially high school and grade levels, that they should use the internet after their school hours. To the Parents, they should give limitation to their children in using the internet and find a way how to monitor their online activities. To the Students, they must control their usage in internet. They should discipline themselves by practicing time management and with this way; they can improve their study habits, lifestyle and preparation for their future. They may also examine themselves if they are addicted to online games and internet by answering such quiz or tester that determines the level of addiction. (See Appendix B) To the Internet shops owners, they may have notifications in their shops saying that the minors are not allowed to play during their school hours. And they must also establish their shops with estimation of 50 meters away from schools. REFERENCES Backer, Erin. Child and adolescent psychiatrists react to AMA recommendation on video games. 7 May 2008. Blaser, Larry. The Gale Encyclopedia of Science. Gale Research Publisher, 1996. Brandt, Michelle. Video games activate reward regions of brain in men more than women. 7 May 2008. Chank, K, and Leung, L. Shyness and locus of control as predictors of Internet addiction and Internet use. Cyber Psychology and Behavior. 2004. Delle, Chico and. Dellemar Says Manila Bulletin. February 2006. Egger, O and Rauterberg, M. Internet Behavior and Addiction. October 2005 . Engelberg, E and Sjoberg, L. Internet use, social skilss, and adjustment. Cyber Psychology and Behavior. Jennifer, LeClaire. Warning Signs Appear Along Road to Video Game Addiction Tech News World. 13 September 2006. Devhard ware Website. 25 June 2007 . Noemi. Computer Game and Internet Addiction: The Emergence of a New Clinical Disorder. 2006. . Noyes, Katherine. Docs Retreat From Video Game Addiction Diagnosis Tech News World. 25 June 2007. Devhard ware Website. 27 June 2007 . Oliva, Erwin. BSA-backed website promotes cyber ethics. Inquirer Daily Newspaper W ebsite. 23 February 2008 Tanner, Lindsey. Is video addiction a mental disorder? 7 May 2008. Young, K. Internet Addiction, the emergence of a new clinical disorder. Cyber Psychology and Behavior. APPENDIX A ââ¬â Survey Questionnaire TO THE RESPONDENTS, We are conducting a study entitled ââ¬Å"THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYSâ⬠. In this regard, we would like to request for your kind help filling up this questionnaire. Rest assured that all information will be treated with utmost confidentiality. Thank You! GEMMIE F. JUACHON NOVELYN M. PLAN CHARISSE GALE M. PONTE FHELNAN V. GALLANO BSBA- Student, New Era University Name (optional):______________________________Age: ____ Favorite online game/website: __________________Gender: ____ _________________________________ INSTRUCTION: Please fill up ALL blanks as truthfully and as accurately as you can. Put ( for yes and ( for no. 1. What is internet/online game addiction? __ Physical disease__ Need psychological therapy __ Psychological disease__ Bad habit __not a disease__ Heavy use of Internet __ Need treatment and medicine 2. What are the reasons/purposes of playing online games and surfing the net? Online games Internet Surfing __Entertainment__ Chatting and emails __Hobby__ searching for information __Making friends__ Shopping __Building up confidence__ Reading newspapers __Escaping from problems__ looking for researches and __Peer Influencereferences . How often do you use internet to surf/play? __Daily__ monthly __Some days in the week__in occasion __Weekly 4. How often do you use internet to surf/play in a day? __ One Hour in a day__ More than five hours a day __ Two to three hours a day__ Four to five hours a day 5. What advices can you give to those who have hooked or addicted to internet s urfing and online gaming? State it clearly and briefly. ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________ Thank you! God Bless! APPENDIX B ââ¬â The Internet Addiction Test The Internet Addiction Test is the first validated and reliable measure of addictive use of the Internet. Developed by Dr. Young (1998), the IAT is a 20-item questionnaire that measures mild, moderate, and severe levels of Internet Addiction. To assess the level of addiction, answer the following questions using this scale: 1 = Rarely 2 = Occasionally 3 = Frequently 4 = Often 5 = Always. 1. How often do you find that you stay on-line longer than you intended? 1 2 3 4 5 Does Not Apply 2. How often do you neglect household chores to spend more time on-line? 1 2 3 4 5 Does Not Apply 3. How often do you prefer the excitement of the Internet to intimacy with your partner? 1 2 3 4 5 Does Not Apply 4. How often do you form new relationships with fellow on-line users? 1 2 3 4 5 Does Not Apply 5. How often do others in your life complain to you about the amount of time you spend on-line? 1 2 3 4 5 Does Not Apply 6. How often do your grades or school work suffers because of the amount of time you spend on-line? 1 2 3 4 5 Does Not Apply 7. How often do you check your e-mail before something else that you need to do? 2 3 4 5 Does Not Apply 8. How often does your job performance or productivity suffer because of the Internet? 1 2 3 4 5 Does Not Apply 9. How often do you become defensive or secretive when anyone asks you what you do on-line? 1 2 3 4 5 Does Not Apply 10. How often do you block out disturbing thoughts about your life with soothing thoughts of the Internet? 1 2 3 4 5 Does Not Apply 11. How often do you find yourself anticipating when you will go on-line again? 1. 2 3 4 5 Does Not Apply 12. How often do you fear that life without the Internet would be boring, empty, and joyless? 1 2 3 4 5 Does Not Apply 13. How often do you snap, yell, or act annoyed if someone bothers you while you are on-line? 1 2 3 4 5 Does Not Apply 14. How often do you lose sleep due to late-night log-ins? 1 2 3 4 5 Does Not Apply 15. How often do you feel preoccupied with the Internet when off-line, or fantasize about being online? 1 2 3 4 5 Does Not Apply 16. How often do you find yourself saying just a few more minutes when on-line? 1 2 3 4 5 Does Not Apply 17. How often do you try to cut down the amount of time you spend on-line and fail? 1 2 3 4 5 Does Not Apply 18. How often do you try to hide how long youââ¬â¢ve been on-line? 1 2 3 4 5 Does Not Apply 19. How often do you choose to spend more time on-line over going out with others? 1 2 3 4 5 Does Not Apply 20. How often do you feel depressed, moody, or nervous when you are offline, which goes away once you are back on-line? 1 2 3 4 5 Does Not Apply After answering all the questions, add the numbers that selected for each response to obtain a final score. The higher score, the greater the level of addiction and the problems in Internet usage causes. Hereââ¬â¢s a general scale to help measure scores: 20 49 points: You are an average on-line user. You may surf the Web a bit too long at times, but you have control over your usage. 0 -79 points: You are experiencing occasional or frequent problems because of the Internet. You should consider their full impact on your life. 80 100 points: Your Internet usage is causing significant problems in your life. You should evaluate the impact of the Internet on your life and address the problems directly caused by your Internet usage. CURRICUL UM VITAE NAME: Gemmie F. Juachon Personal Data**************************************************************Nick Name: Gemy, Gemay, Faith Age: 18 years old Date of Birth: January 2, 1992 Status: Single Address: 335 Sagana Condo, New Era, Central Ave. Quezon City E-mail Add: [emailprotected] com. ph [emailprotected] com. ph Contact #: 09065932511 Educational Attainment************************************************** College: 1st Year College, BSBA-Management, New Era University ââ¬â present. Secondary: 1st -4th year, New Era University ââ¬â 2004-2008. Elementary: Grade 1-2, New Era Elementary School ââ¬â 1999-2001 Grade 3, Sto. Rosario Elementary School ââ¬â 2001-2002 Grade 4-6, New Era University ââ¬â 2002-2004 NAME: Novelyn M. Plan Personal Data**************************************************************Nick Name: Novie Age: 19 years old Date of Birth: November 27, 1990 Status: Single Address: Blk. 60 Lot 1 Tagumpay, Rodriguez, Rizal E-mail Add: [emailprotected] com Contact #: 09062445804 Educational Attainment************************************************** College: 1st Year College, BSBA-Management, New Era University ââ¬â 2008-present. Secondary: Apayao Science High School ââ¬â 2004- 2008 Elementary: Grade 1, Flora Elem. School ââ¬â 1998-1999 Grade 2, Pata Elem. School ââ¬â 1999-2000 Grade 3-4, Sta. Maria Primary School ââ¬â 2000-2002 Grade 5-6, Bacsay Elem. School ââ¬â 2002-2004 NAME: Charisse Gail M. Ponte Personal Data**************************************************************Nick Name: Cha, Gail, Cha-cha, CG, Charotz, Charita Age: 18 years old Date of Birth: August 6, 1991 Status: Single Address: #3 Tanguile st. Feria Rd. Old Balara Diliman, Q. C. E-mail Add: [emailprotected] com Contact #: 09059214208 Educational Attainment************************************************** College: 1st Year College, BSBA-Management, New Era University ââ¬â 2008-present. Secondary: New Era High School ââ¬â 2004-2008 Elementary: Milaor Central School ââ¬â 1999-2004 NAME: Fhelnan V. Gallano Personal Data**************************************************************Nick Name: Cards Age: 23 years old Date of Birth: September 3, 1985 Status: Single Address: Blk. 89 Lot 14 Tagumpay, Rodriguez, Rizal E-mail Add: [emailprotected] com Contact #: 09194882659 Educational Attainment************************************************** College: 2nd Year College, BSBA-Legal Management, New Era University Secondary: New Era High School Elementary: Sta. Cruz Talisay, Camarines Norte Psychological Factors Social Factors Online games/ Internet Addiction
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